- 영문명
- A study of space expression in new way in the genre of SF: Concentrating on
- 발행기관
- 한국영화학회
- 저자명
- 최병근
- 간행물 정보
- 『영화연구』제44호, 347~369쪽, 전체 23쪽
- 주제분류
- 예술체육 > 예술일반
- 파일형태
- 발행일자
- 2010.06.30
5,560원
구매일시로부터 72시간 이내에 다운로드 가능합니다.
이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다.

국문 초록
영문 초록
Space in film help people to develop their imagination. The space in film is one way to make people believe in imaginative story as a real story and convey the situations and atmosphere in movies. It is true that the space is the most important visual factor in movies. The audiences who get so attracted to images or feel vividness is because of a magical strength of spaces. It is like a hypnotic tool for people to fall for unreal world and make a great impression visually to the audience. The space gets notified by the audience every single time and help the audience to focus by giving them a reality. Therefore, the space should be counted as the most important element in film making, as it decides the direction of a movie in terms of visual, story and structure. The space in SF movie is an important element in terms of genre. SF movies talk about scientific discovery or development, usually in the future, through a story plot and a background. Thus, the background image plays an important role with the narrative in deciding movie genre as SF. Visual approach is a fundamental and very important method in SF movie. Generally, the background for SF movie is usually an imagination in unreal world and there are various kinds. The atmosphere of those SF movies that focus on mechanism or space shuttle depends on the background images. Therefore, the background and the character's living place is a beginning of making SF movie. The SF movies that are made in Hollywood spend most of their fund in making imaginative world. This is part of their business. SF has always been there on top in development of movie industry with new technology. For this reason, SF has been like a showcase for newer technology and focused on who could make more creative and fantastic world. Until now, SF movies made people to feel and experience those places that we have never been to and acknowledged as part of its genre. Therefore it is hard for the audience to feel reality. Also, Hollywood produces more and more about the world that is beyond people's imagination and create a perfect simulacre and focuses on spectacle and imagination, as time goes on. At this point of time, , the SF movie that does not rely on technological simulation was released. This movie concentrates more on social perspective than visual fantasy. SF and fantasy is a natural combination, but SF with realism is not a usual combination. However, as if it asks a question, 'Was it just a stereotype?', this unique SF movie was released in 2009. Just when all the movies were focusing on newer technology in the future or producing disaster films about destroyed earth by people's selfishness, because which is about powerless aliens hurt by human beings and does not have artificial sets or fantastic visualization in the movie, is categorized as anti Hollywood SF movie. is definitely an unfamiliar movie to the audience who are very used to unreal world created by visual special effect. is special to the audience because the origin of place is real and the story is real. Especially Johannesburg plays an important role in this movie, delivering racism and conflicts between developed and undeveloped countries through the relationship between aliens and human beings. Choosing places in all movies is very important in terms of narrative, but it is especially important in SF movies. Thus, a correlation between SF and space will be discussed in this paper and how choosing a real space in is combined with distinct feature of genre and how this will affect in making SF movies in the future.
목차
1. 서론
2. SF 장르, 공간 표현의 실재
3. SF와 리얼리즘의 만남, 〈디스트릭트 9〉
4. 결론
해당간행물 수록 논문
- 영화 <아바타>와 지각의 문제에 대하여
- SF장르에서 공간 표현의 새로운 가능성
- 영화로 표현 된 공감(共感)적 감정 미학
- 대중영화를 통해 확인해보는 한국사회의 포스트모던적 징후들
- 엔딩 시퀀스 플래시백 연구
- 미켈란젤로 안토니오니의 <일식>과 ‘죽은 시간’의 모험
- 비극, 비판, 실험-하길종 영화를 이해하기 위한 세 코드
- <집없는 천사>와 <미가헤리의 탑みかへりの塔>의 비교 연구
- 1910년대 조선의 변사시스템 도입과 그 특징에 관한 연구
- 1960년대 영화, 여성의 소망이미지
- ‘文藝映畵’의 함의
- 최인규 영화의 불균질성
- 곡사 텍스트의 자기반영적 미학 스타일: 미장 아빔, 퍼포먼스, 상호텍스트성
- 본질 강화로 귀결되는 성형수술의 역설
참고문헌
관련논문
예술체육 > 예술일반분야 BEST
- 생성형 AI가 가짜뉴스의 확산에 미치는 영향 연구
- 생성형 AI를 활용한 광고디자인 연구 - 광고디자인 요소에 따른 생성형 AI 영상광고 사례 분석을 중심으로
- 패션 명품 브랜드에서의 마케팅 변화에 따른 메타버스를 활용한 사례 연구
예술체육 > 예술일반분야 NEW
- 영화는 경찰 부패를 어떻게 재현하는가: 정당화와 침묵의 서사 분석
- 알모도바르의 영화 <룸넥스트도어 The Room Next Door>를 통해 본 죽음의 사회적 드라마
- 안성기의 스타 페르소나 연구: 1980년대 영화를 중심으로
최근 이용한 논문
교보eBook 첫 방문을 환영 합니다!
신규가입 혜택 지급이 완료 되었습니다.
바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!
