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Developing an Immersive VR Program for Tourism English Learners through Gamification Tasks

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영문명
Developing an Immersive VR Program for Tourism English Learners through Gamification Tasks
발행기관
한국영어어문교육학회
저자명
Yoon Jae Chae Yoon Young Park Hyung-ji Chang
간행물 정보
『영어어문교육』제30권 제4호, 49~72쪽, 전체 24쪽
주제분류
사회과학 > 교육학
파일형태
PDF
발행일자
2024.12.31
5,680

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국문 초록

This study aims to develop an immersive virtual reality (VR) program for tourism English learners through gamification tasks. English for tourism, a part of English for Specific Purposes (ESP), focuses on real-world language use in work-related contexts. An immersive VR program is designed to provide learners with a real-time and interactive experience. However, typical VR programs are not sufficient for ESP learners, who require more practical and contextualized learning. To address this gap, this study integrates gamification tasks into an immersive VR program. A review of 40 journal articles analyzed the benefits of VR and gamification in language learning. The analysis of the VR related journal articles reported the potential benefits of immersive environments for learning, while the gamification analysis revealed that key outcomes such as motivation, engagement, and skill improvement play a critical role in enhancing language learning experiences. Based on these findings, the study develops an immersive VR program that incorporates various gamification tasks such as fill-in-the-blank exercises, grading, and virtual sites such as hotel receptions, rooms, and restaurants to create a more engaging and practical learning environment for tourism English learners. The pedagogical implications of incorporating VR and gamification into the tourism English classroom are also discussed.

영문 초록

목차

Ⅰ. INTRODUCTION
Ⅱ. LITERATURE REVIEW
Ⅲ. METHODS
Ⅳ. FINDINGS AND DISCUSSION
Ⅴ. CONCLUSIONS
REFERENCES

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APA

Yoon Jae Chae,Yoon Young Park,Hyung-ji Chang. (2024).Developing an Immersive VR Program for Tourism English Learners through Gamification Tasks. 영어어문교육, 30 (4), 49-72

MLA

Yoon Jae Chae,Yoon Young Park,Hyung-ji Chang. "Developing an Immersive VR Program for Tourism English Learners through Gamification Tasks." 영어어문교육, 30.4(2024): 49-72

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