- 영문명
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- Haneul Shin Seohyeon Nam Kyoung-Mi Lee
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제38권 1호, 68~75쪽, 전체 8쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2025.03.31
4,000원
구매일시로부터 72시간 이내에 다운로드 가능합니다.
이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다.

국문 초록
The development of artificial intelligence (AI) has significantly enhanced virtual reality (VR) content. However, existing integrations of VR and AI technologies have largely focused on the isolated applications of each technology, limiting the potential for creating content that meets the original purposes of AI technologies. This paper proposes a fairy tale VR game that integrates AI technologies to provide personalized and immersive user experiences. Key innovations include the implementation of interactive non-playable characters using OpenAI's ChatGPT, dynamic storytelling based on user choices, and realistic hand gesture recognition through the Meta Quest 2 controller. Additionally the game employs advanced AI systems such as GPT-4 and DALL-E to generate customized sentences and images, enriching the interactivity and educational value of VR environments. Our study makes a significant contribution to the literature by bridging the gap between traditional VR games and AI-driven interactivity, demonstrating how AI technologies can transform user engagement and immersion.
영문 초록
목차
1. Introduction
2. Related Works
3. Proposed Game Development
4. Conclusion
참고문헌
해당간행물 수록 논문
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- Colors That Paint Emotion and Narrative: A Colorological Analysis of Alberto Mielgo's Animated World
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- Design a personalized recommendation system using deep learning and reinforcement learning
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- A Study on a Generative AI-Based Game Avatar Facial Customization System
- Artificial Intelligence-based Virtual Reality Story Game Development
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- ConvNeXt knowledge distillation optimization method for SPOTS-10 animal pattern recognition
- Improving Chili Pepper Seed Germination Rates through Deep Learning Using Macroscopic Images
참고문헌
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