학술논문
A Study on a Generative AI-Based Game Avatar Facial Customization System
이용수 0
- 영문명
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- Young-Ho KIM
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제38권 1호, 11~18쪽, 전체 8쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2025.03.31
4,000원
구매일시로부터 72시간 이내에 다운로드 가능합니다.
이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다.

국문 초록
This study proposes a method for achieving more intuitive and efficient in-game character facial customization using Generative AI. Conventional avatar customization in MMORPGs is generally limited by fixed options, making it difficult to accurately recreate a desired appearance and requiring extensive work time. To address these issues, we employ Stable Diffusion to generate character facial images from text prompts, and then map the landmark data extracted by a facial recognition algorithm to the customization variables. Consequently, we confirmed that primary facial features eyes, nose, mouth, and so on could be integrated without the need for additional 3D modeling, allowing for faster and more creative customization than traditional manual adjustment. Moreover, by mapping the generated images onto a character’s appearance, we preserved the game’s narrative framework and polygon structure while maintaining a high degree of similarity in key facial elements such as eye shape, lips, and jawline. In future work, we intend to fine-tune the model using game-specific datasets and extend the customization scope to include clothing, items, and environments. This study not only demonstrates the potential of automated avatar customization through Generative AI but also serves as a foundational reference for novel approaches in subsequent game development.
영문 초록
목차
1. Introduction
2. Theoretical Background and Literature Review
3. Generative AI Image Generation and Character Customization
4. Experimental Results and Discussion
5. Conclusion
참고문헌
해당간행물 수록 논문
- A Study on a Generative AI-Based Game Avatar Facial Customization System
- Colors That Paint Emotion and Narrative: A Colorological Analysis of Alberto Mielgo's Animated World
- Development and Impact Analysis of a VR Serious Game for Raising Awareness of Stray Dog Issues
- ConvNeXt knowledge distillation optimization method for SPOTS-10 animal pattern recognition
- Attention Enhanced GoogLeNet for Crop Leaf Disease Classification
- 경도 인지 장애가 있는 노인을 위한 치매 예방용 VR 게임 콘텐츠 제작 및 플랫폼 구축에 관한 연구
- A Study on the Next-Generation 3D Modeling Pipeline through the Integration of Generative AI and Photogrammetry
- Development of an art education program using East Asian Characters
- Design a personalized recommendation system using deep learning and reinforcement learning
- Artificial Intelligence-based Virtual Reality Story Game Development
- AI-based Generative Design: A Study on stadium mass optimization based on simulation of sunlight analysis and genetic algorithms
- Improving Chili Pepper Seed Germination Rates through Deep Learning Using Macroscopic Images
참고문헌
관련논문
공학 > 컴퓨터학분야 BEST
- 지도서비스를 이용한 위치 기반 관광 빅데이터의 시각화
- 공서비스 공급 관점에서 살펴본 비의료 건강관리서비스 인증 시범사업과 의료민영화 논쟁
- 인적 특성을 반영한 안전 정보디자인의 개념과 특징
공학 > 컴퓨터학분야 NEW
- A Study on a Generative AI-Based Game Avatar Facial Customization System
- Colors That Paint Emotion and Narrative: A Colorological Analysis of Alberto Mielgo's Animated World
- Development and Impact Analysis of a VR Serious Game for Raising Awareness of Stray Dog Issues
최근 이용한 논문
교보eBook 첫 방문을 환영 합니다!
신규가입 혜택 지급이 완료 되었습니다.
바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!
