학술논문
A Study on a Generative AI-Based Game Avatar Facial Customization System
이용수 47
- 영문명
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- Young-Ho KIM
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제38권 1호, 11~18쪽, 전체 8쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2025.03.31
4,000원
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국문 초록
This study proposes a method for achieving more intuitive and efficient in-game character facial customization using Generative AI. Conventional avatar customization in MMORPGs is generally limited by fixed options, making it difficult to accurately recreate a desired appearance and requiring extensive work time. To address these issues, we employ Stable Diffusion to generate character facial images from text prompts, and then map the landmark data extracted by a facial recognition algorithm to the customization variables. Consequently, we confirmed that primary facial features eyes, nose, mouth, and so on could be integrated without the need for additional 3D modeling, allowing for faster and more creative customization than traditional manual adjustment. Moreover, by mapping the generated images onto a character’s appearance, we preserved the game’s narrative framework and polygon structure while maintaining a high degree of similarity in key facial elements such as eye shape, lips, and jawline. In future work, we intend to fine-tune the model using game-specific datasets and extend the customization scope to include clothing, items, and environments. This study not only demonstrates the potential of automated avatar customization through Generative AI but also serves as a foundational reference for novel approaches in subsequent game development.
영문 초록
목차
1. Introduction
2. Theoretical Background and Literature Review
3. Generative AI Image Generation and Character Customization
4. Experimental Results and Discussion
5. Conclusion
참고문헌
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참고문헌
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