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학술논문

Examination of Virtual Reality as a Learning Material in Moral Dilemma Discussions: Focusing on the Effects of Avatar Costume

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영문명
발행기관
한국공공가치학회
저자명
Aya Fujisawa
간행물 정보
『Journal of Public Value』Vol. 8, 25~36쪽, 전체 12쪽
주제분류
사회과학 > 사회복지학
파일형태
PDF
발행일자
2024.12.31
4,240

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국문 초록

Purpose: This study examined the educational effects of virtual reality (VR) technology as a learning material for moral dilemma discussions. Method: In a pretest-posttest research design, 17 female university students participated in an experiment to determine the effectiveness of using VR moral dilemma discussion (VRMDD) learning material to increase empathy and group cohesion. Experiment 1 compared face-to-face (FTF), VR head-mounted display, and VR/desktop conditions. Experiment 2 compared the MDD of participants’ avatars in “matching costumes” (unified) and “not matching costumes” (non-unified) conditions. Results: In the FTF condition, perspective-taking decreased, and personal distress increased. Empathic concern decreased, and fantasy increased in VR/desktop conditions, suggesting a decreasing trend toward empathic concern and an increasing trend toward fantasy. Although post-test group cohesion was lower in the VR/desktop conditions, the difference was not significant based on the costumes.

영문 초록

목차

1. Introduction
2. Methods
3. Experiments
4. Discussion
5. Conclusion
6. References

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APA

Aya Fujisawa. (2024).Examination of Virtual Reality as a Learning Material in Moral Dilemma Discussions: Focusing on the Effects of Avatar Costume. Journal of Public Value, (), 25-36

MLA

Aya Fujisawa. "Examination of Virtual Reality as a Learning Material in Moral Dilemma Discussions: Focusing on the Effects of Avatar Costume." Journal of Public Value, (2024): 25-36

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