- 영문명
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 배재환(Bae Jae Hwan)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제24권 1호, 169~174쪽, 전체 6쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2011.03.30
국문 초록
영문 초록
Massively multiplayer online role-playing game (MMORPG; Massive Multiplayer Online Role Playing Game) game or a multiplayer role player than a dozen people all over the Internet, you can enjoy the same virtual space is a kind of role-playing game. Enjoyed alone, or two or three people, unlike the classic role-playing game, RPG, along with development of the Internet by combining the characteristics of the game in the mud was born. Characteristics of the genre, the RPG is basically retained the character of the story in the game that all players can enjoy the story is. Yet even trade items with each other to share conversation can not simply use scenarios with a variety of events with several people can enjoy the fun. Examples of MMORPG Lineage, Mu, Colossus, the wind country, World Warcraft, Mabinogi, Maple Story, Ragnarok Online, EverQuest and dark Age of Camelot ION and is also a growing number of MMORPG. In this paper, the analysis is mmorpg.
목차
ABSTRACT
1. Introduction
2. History
3. System architecture
4. Technique Analysis
5. Conclusions
References
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