- 영문명
- Reinterpreting the Uncanny Valley through AI-Driven Emotional Design
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 김소영(Soyoung Kim)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제38권 5호, 34~45쪽, 전체 12쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2025.09.30
국문 초록
Recent advances in AI-based video synthesis and character generation technologies have opened new possibilities for content production. However, as AI-generated humanlike characters become increasingly realistic, they often evoke discomfort and rejection—a phenomenon known as the “uncanny valley.” While technical realism has progressed rapidly, it alone does not guarantee emotional engagement or viewer acceptance. This study explores how emotional design, particularly as conceptualized by Donald Norman in visceral, behavioral, and reflective dimensions, serves as a strategic response to the uncanny valley in AI-generated content. Through case analyses—such as anthropomorphized animal shorts, interactive AI chatbots, and the reanimation of historical figures—this paper demonstrates how emotional design fosters trust, immersion, and affective resonance. Furthermore, it discusses the ethical implications of emotional manipulation and authenticity in AI-human interactions. By examining how emotional design restructures user perception beyond visual fidelity, this study offers a reinterpretation of the uncanny valley from an affective and aesthetic perspective.
영문 초록
목차
1. 서론
2. 이론적 배경
3. AI 콘텐츠에 적용된 감정 설계의 실제 사례
4. 감정 설계로 본 AI 콘텐츠의 수용 전략과 윤리
5. 결론
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