- 영문명
- Community-based media art: A terminology for media art practices based on local social context and resources
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 차유나(You-na Cha) 박진완(Jin Wan PARK)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제38권 2호, 67~73쪽, 전체 7쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2025.06.30
국문 초록
Media art has evolved significantly by integrating diverse technological advancements and expanding its conceptual boundaries. However, there remains a lack of standardized terminology to describe media art practices that explicitly incorporate regional contexts, social dynamics, and local cultural resources. This study aims to resolve this terminological ambiguity by proposing a comprehensive framework for defining and categorizing region-based media art practices. Drawing upon extensive literature review and analysis of both domestic and international case studies, this research identifies and defines key terms such as “region-based media art,” “site-specific media art,” “cultural archetype-based media art,” “socially engaged media art,” and “public media art.” Each term is systematically outlined with distinct conceptual boundaries and characteristics, while acknowledging the interrelations and potential overlaps among them. This framework seeks to provide a clearer understanding and language for diverse media art practices grounded in place, community, and cultural specificity.
영문 초록
목차
1. Introduction
2. Regionality and Social Context in Media Art
3. Proposed terminology and conceptual framework
4. Case Analysis
5. 결 론
참고문헌
키워드
해당간행물 수록 논문
참고문헌
- MIT Press
- Blackwell Publishing
- University of California Press
- Verso Books
- Arko Art Center Exhibition Catalog
- 한국컴퓨터게임학회논문지
- 한국컴퓨터게임학회논문지
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