학술논문
Influence of game usage and VR game correlation between game usage and perceived satisfaction : Using data from the Korea Creative Content Agency
이용수 13
- 영문명
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- Ji-Young Na
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제37권 4호, 1~9쪽, 전체 9쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2024.12.31

국문 초록
VR games using this technology are games enjoyed in an environment blocked from the outside through a dedicated device. The possibility of market expansion has increased as big tech companies such as Apple and Meta recently released high-resolution and price popularization HMD. Through this study, the higher the amount of use of the game, the greater the amount of VR game use. In addition, the higher the amount of game time, the higher the perceived satisfaction (continuous use intention, immersion, personal innovation, and perceived cost) of VR games.
영문 초록
목차
1. Introduction
2. Theoretical Background
3. Research Design
4. Results
5. Conclusion
Acknowledgement
References
해당간행물 수록 논문
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