- 영문명
- A Study on Camera Movement as a Digital Special Effect
- 발행기관
- 한국영화학회
- 저자명
- 문재철
- 간행물 정보
- 『영화연구』제61호, 117~137쪽, 전체 21쪽
- 주제분류
- 예술체육 > 예술일반
- 파일형태
- 발행일자
- 2014.09.30
국문 초록
영문 초록
This article proposes that digital camera movement relates cinematicexperience to non-optical perception in a unique way. To do this, threeexample-, , <300> will be examined in eachdifferent three perspectives. Three topics are as follows: ballistic vision,non-material ghost, ‘picnolepsy’. Specially I would like to argue that howcamera movement cause trouble to Stephen Prince‘ perceptual realism. Digital camera is defined as a discoursive construct for understandingof moving image. The entity of the camera becomes not an apparatus ofmoving image capture but rather a spatially specific vanishing point ofperception and moving image frame. Usually, the flying sequence is supposed to offers a feeling of visualmastery of space. But it turn the visual regime based on seeing to feelingof being with movement. Because optical camera capture real object inthe world but digital camera creates the movement itself. Digital camera movement enable the cinema to shows non-real andnon-human vision by virtue of advanced technology. Digital cameraprovides a ghost-like eye and non-material movement which is free fromgravity and physical law. Close up is very prominent characteristic ofthese vision. It is possible that the cinematic experience go beyond visualperception to the haptic experience. Immaterial movement with close upshot could be interpreted as both attachment to ‘the Real’ and keepingdistance from it. Flamboyant effect of digital camera movement is thedigital zoom. The abrupt zooms give the shot a hyper-kinetic quality, aherky-jerky, spasmodic energy. To use virilio’ s term, it is like picnolepsy. To conclude, digital camera movement achieves more than merelyenhancing the film’s perceptual realism. It also reflects on wider questionabout how we engage with cinema and the nature of our experience ofthe visual and movement.
목차
1. 시작하며
2. 디지털 카메라 무브먼트에 대한 정의
3. 탄도적 무브먼트와 플라잉 무브먼트
4. 비물질적 고스트의 움직이는 눈
5. 디지털 주밍(zooming)
6. 마치며
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