- 영문명
- A Study on the Interactive movie Conternts of Games - Focusing on ‘The Withcer 3 : Wild Hunt’
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 김성현(Sung-Hyun Kim) 남훈희(Hunhee Nam) 이승근(Seung Geun Lee) 이원형(Won-Hyung Lee)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제30권 4호, 55~61쪽, 전체 7쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2017.12.30
국문 초록
영문 초록
These days, contents is not only exists as one genre, but also repeatedly develop to other genre by affect or fusion and developing another contents. This means entertainment industry enters overall OSMU(One Source Multi Use) age. With development of the CG technology filming of the game is actively progressing. Like “Tomb Raider”,“Resident evil”, There is some successful filming of the game case. In other side, there is many fail case of filming of the game also exist.
In this paper we study game element analysis by method of film element analysis for making interactive movie of the game. For this study we using the actantial model of Algirdas Julien Greimas and the five element of film of Linda Seger. With two method, we study modeling interactive movie event flow, to be helpful for film development and possibility suggest through this study result.
목차
1. Introduction
2. Related works
3 Interactive movie
4. Study on Interactive movie making with original game The Witcher 3 Wild Hunt
5. Conclusion
해당간행물 수록 논문
참고문헌
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