- 영문명
- A Education Model for Game Design Planning : Using a Decision Tree Analysis
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 김성곤(Sungkon Kim)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제30권 4호, 17~24쪽, 전체 8쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2017.12.30
국문 초록
영문 초록
For game design planning education, we researched step by step learning method from storyline setting to game content evaluation. In this process, we developed Content Generated Tree educational model applying the segmentation, classification, and prediction process of decision tree theory. This model is divided into the trunk stage as a story setting, the node generation stage as a content branch, and the conformity assessment. In the node generation stage, there are Game Theme stage for determining the overall direction of the game, Interest Element stage for finding the unique joy of the development game, and Game Format stage for setting the visualization direction. The learner creates several game content combinations through content branching, and evaluates each content combination value. The education model was applied to 19 teams, and the efficiency of the step by step learning process was confirmed.
목차
1. 서론
2. Game story design
3. Game Theme, Interesting Factor, Design of the Format
4. Use of Decision Tree Theory
5. Conclusion
해당간행물 수록 논문
참고문헌
최근 이용한 논문
교보eBook 첫 방문을 환영 합니다!
신규가입 혜택 지급이 완료 되었습니다.
바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!