- 영문명
- Hyperbolic Model for Tile-based Game Design
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 조청운(Cheung Woon Jho)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제30권 3호, 45~50쪽, 전체 6쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2017.09.25
국문 초록
영문 초록
The most of casual games are two-dimensional based graphic interface and the most of matching-tile game is still gains popularity on many video game devices and variety of smart phones. These game uses two-dimensional Euclidean coordinates and uses rectangle- or triangle-, hexagon-shaped tiles. But recently novel design of casual games are introduced and gains attention of casual gamers. Our research introduces new approach for tile-based game design. It uses hyperbolic model of Poincare model and Weierstrass model for displaying and generating tiles. Our method is general for any configuration of (p, q)-tiling and can be used for new tile based game design. And introduces new tile generation methods for (3,q)-tiling and (p,3)-tiling without redundant tiles. We also proposed interactive movement method of tiles for game navigation purposes.
목차
1. Introduction
2. Main subject
3. Conclusion
해당간행물 수록 논문
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