- 영문명
- Excergame system based vision and smart mat for elders to improve balance sense and recognition ability
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 서덕희(Duck Hee Seo) 강서정(Suh Jung Kang) 박경신(Kyoung Shin Park) 김동근(Dong Keun Kim)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제29권 4호, 157~166쪽, 전체 10쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2016.12.30
국문 초록
영문 초록
The purpose of this study is to design and develop integrated game system for experiential walking exercise. Existing walking exercise is performed outside, so it is influenced by external weather, temperature, time, place and other situation information. Therefore, it is necessary to have an experiential walking exercise game that can induce the recommended level of physical activity for the elderly who have a low interest in health care. The experiential exercise game requires a vision - based system to recognize motion and a smart mat that can recognize walking information. We also developed a walking exercise program to improve the sense of balance and cognitive ability of elderly people. There are 4 types of Walking Exercise Games: 5 levels for beginner, intermediate, and advanced difficulty levels.
목차
1. Introduction
2. Integrated system design of experience type walking exercise game
3. Integrated system development of experience type walking exercise game
4. Conclusion
해당간행물 수록 논문
참고문헌
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