- 영문명
- Analysis on Action Modalities Derived from In-Game Action Automation - Focused on Korean Mobile Role-Playing Game -
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 정아람(A-Ram Jeong) 류철균(Chul-Gyun Lyou)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제29권 3호, 27~36쪽, 전체 10쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2016.09.30

국문 초록
영문 초록
All games support the meaningful play, and each mechanism producing meaning is various. In mobile role-playing game, automation of in-game action standardizes movements of avatars and diversify combat challenges. Thereby players reinforce their avatars and make various repertoires so as to cope with different contents. Players predict the result of their own actions based on short-term, juicy feedbacks. In conclusion, mobile role-playing game has strategy as its action mode while the unit time required for meaningful play is highly reduced. This analysis is significant in the sense that it was the first step toward integrated change of game play experiences.
목차
1. 서 론
2. 선택 분자의 단위별 변화
3. 플레이의 의미 생성 기전 변화
4. 결론
해당간행물 수록 논문
참고문헌
최근 이용한 논문
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