- 영문명
- Comparison of Rendering Speeds and PSNRs of 3D Game Visual Effect Techniques based on Deferred Rendering according to Screen Resolutions
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 김영식(Youngsik Kim)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제29권 2호, 125~135쪽, 전체 11쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2016.06.30
국문 초록
영문 초록
For the 3D game visual effects, the deferred rendering can only consider only the scene image resolution
regardless of the scene complexity. Therefore, it is effective in processing realistic visual effects using
many geometric buffers as multiple render targets. This paper uses the deferred rendering for the 3D game
visual effects such as dynamic lights, specular, shadow, motion blur, and water shading. The 3D game
supporting deferred rendering is developed to evaluate various 3D rendering effects with variation of the
screen resolution in terms of the rendering speed and PSNR image quality. The performance results show
that the rendering speed of the 3D visual effect techniques with 1280x960 resolution is average 56.0%
better than that with 640x480 resolution. Also, the average PSNR is getting better as the screen resolution
gets higher. The PSNR of the 3D visual effect techniques with 1152x864 resolution is average 30.9% better
than that with 640x480 resolution.
목차
1. 서론
2. 시각적 효과를 가지는 자체 제작 3D게임
3. 3D 게임 실험 및 검증
4. 결론
참고문헌
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