- 영문명
- A study about development of game type emotional education content
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 이성태(Sung Tae Lee)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제29권 1호, 87~92쪽, 전체 6쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2016.03.30
국문 초록
영문 초록
The emotional education content is that can be utilized in educational field, not only simple learning but also emotional part. Nowadays, a variety of technologies and devices are increasing, there is a tendency that they has
been used a lot in educational field. The game has a cultural impact and value added more than a movie.We implemented a game-type educational content , that can educate the emotion of School children and also impart the storytelling. We measured the emotions in real time and train the concentration and composure to children. Emotional education content can be used in various categories even psychology. In particular, modern society, there are many mental instability children. Our content is an interactive education that very suitable for elementary school students. And it will suggest the direction of the treatment content.
목차
1. 서론
2. 이론적 배경
3. 연구 내용 및 방법
4. 결과 및 고찰
해당간행물 수록 논문
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