- 영문명
- Effect of Adolescent’s Game Using Time on Morality and Psychological Factors
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 이대영(Dae Young Lee) 이승제(Seung-Je Lee) 정의준(Eui Jun Jeong)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제29권 1호, 7~12쪽, 전체 6쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2016.03.30
국문 초록
영문 초록
This study conducted to solve misunderstanding in adolescent’ morality growth through finding relations between morality, psychological factors and game using time. Loneliness, Self-esteem, Self-control and Leadership were chosen for effective psychological factors on morality and game using time was chosen an independent variable, too. As a result of the first study, four psychological factors show obvious effect on morality, but game using time doesn’t show any effect. As a result of the second study, game using time shows regulation effect on the relation between loneliness and morality. This means game using is a positive way to supplement the lack of morality by relationship problems.
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4. 결론
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