- 영문명
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 유길상(Kil Sang Yoo) 연제혁(Je Hyeok Yeon) 이원형(Won Hyung Lee)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제12호, 65~69쪽, 전체 5쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2008.03.30
국문 초록
영문 초록
Digital computer games have emerged as the dominant new economic, cultural and, recently, educational force. Computer games are now a multi-billion dollar industry. Educators typically view educational gaming as useful, mainly for drill and practice, but as gaming environments become more complex, educational games may be more useful in providing alternative paths to concepts hard to reach using traditional methods. Digital game-based learning has proven to be a useful and cost-effective alternative to the traditional classroom-based learning experience. This paper introduces the concept of digital game-based learning, the current state of game-based learning.
목차
ABSTRACT
Ⅰ. Introduction
Ⅱ. Related works
Ⅲ. Digital Game-Based Learning
Ⅳ. Conclusion
References
키워드
해당간행물 수록 논문
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