- 영문명
- A research on "good game" factors for designing educational game at an early development stage
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 김나영(Na young Kim)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제28권 2호, 53~61쪽, 전체 9쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2015.06.30

국문 초록
영문 초록
This paper introduces good game design elements to consider for educational game. A suggested theory is applied on case study of educational history game development which was conducted by collaboration of game and education research experts. In the beginning of study, we seek for good game elements from the nature of play. We define and reorganize indigenous characteristic of play into two categories, Ludus and Paidia. Ludus is more oriented toward complex rule base game, and Paidia goes toward play attributes. We design and develop educational game based on suggested core design elements. At last, we observe how suggested good game design elements influences our educational game, addressing how to apply our design theory to the educational game development process.
목차
ABSTRACT
1. 서론
2. 본론
3. 결론
참고문헌
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