- 영문명
- Rhythm Action Game, Synesthetic Application of Aural images: Focused on Music Treatment and Learning of Music Appreciation
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 길태숙(Tae suk Kihl) 김범중(Bum Jung Kim)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제26권 1호, 69~77쪽, 전체 9쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2013.03.30

국문 초록
영문 초록
This paper is designed to investigate that the sound environment enlarged tactile sense through the game media impacts positively on the human body, cognition, and emotions, focused on two cases: elementary students' music appreciation lessons and elderly patients' music therapy. Learners using smart-device-based rhythm action games showed a rise of learning flow, learning satisfaction and learning assessment, and also music game had a positive effect on the treatment of the depression and self-esteem for elderly patients in nursing hospital. These results are because smart devices based music game provides the users environments which artificially extend human senses, give tactile and visual stimuli as well as auditory, and encourage behavior of touching interface in rhythm. In conclusion, we examine that game creates sensus communis immersive environment which effectively contributes to learning of students and psychological treatment of elderly people.
목차
ABSTRACT
1. 서론
2. 스마트 인터페이스와 촉각성
3. 실험 및 결과
4. 촉각적 자극을 통한 학습 및 치료 효과
5. 결론
참고문헌
키워드
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