- 영문명
- Design and implementation of creation tools for the social network game
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 강탄일(Tan il Gang) 박의준(Wee joon Park)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제28권 4호, 169~177쪽, 전체 9쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2015.12.30

국문 초록
영문 초록
This study has investigated on the obstacles to the production of social network games. It also tried to find their production tools in order to remove existing obstacles, which will guide to design and create new production tools. The new production tool is designed to make it easy for Terrain, UI, and Object tools to be used for essential functions, game linkage, and testing. The detailed explanation about the structure design and functions of the new production tool is also written and added for better understanding. To test its functions, texture of the animation application was printed on top of the production tool. The test result showed stable processing speed. I also made a Farming trial-game to test how easily social network games can be developed. As a result, more stable framework, which could not be made without production tools, was able to be designed and even the time spent on developing it became shortened.
목차
1. 서론
2. 관련 기술 연구
3. 요구 분석 및 설계
4. 구현 및 실험
5. 결론
참고문헌
해당간행물 수록 논문
참고문헌
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