- 영문명
- Analyzing How and Why Video Gamers Watch Game-related Media Online:
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 한석희(Suk hee Han)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제28권 4호, 99~111쪽, 전체 13쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2015.12.30

국문 초록
영문 초록
This study analyzes how and why video gamers intentionally watch media on video games that they play and like through online platforms such as YouTube and Afreeca TV. More specifically, this study utilizes the Uses and Gratification theory in order to understand game players’ psychological behaviors and patterns in detail. Among the various types and genres of video games, this study focuses on the fighting game “Tekken 7” published by the Japanese company Namco. Tekken 7 is distinguished in some ways in that its platform is an arcade rather than PC or mobile phones and that it emphasizes mind game between game players. By analyzing how and why Tekken 7 gamers watch Tekken 7-related media over the Internet and new media, this study further provides a blueprint for the future of the new media.
목차
1. Introduction
2. Theoretical Backgrounds
3. Method
4. Uses
5. Gratifications
6. Conclusion
References
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