학술논문
Analysis of ACE(Adaptive Communication Environment) for Design of Game Network
이용수 3
- 영문명
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- Hyun Jea Ryu Jae Hwan Bae
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제28권 4호, 55~60쪽, 전체 6쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2015.12.30

국문 초록
영문 초록
ACE (ADAPTIVE Communication Environment) is a flexible and portable, allowing high-performance applications in a network game developers will increase further, the error is an open source network that can help easier and faster, while reducing development. Server architecture of the network game, PtoP server architecture, a single server architecture, multi-server architecture, server architecture, symmetric, asymmetric and divided into server architecture. Haebomyeon analyze the framework of ACE OS abstraction layer, Wrapper facade layer, the framework layer, is composed of a network layer. Each layer of the lower layer to re-use the class to abstract more general than their function. This means that any given task with the ACE generally be implemented in various ways according to the development or design requirements. Paper, we try to apply a network game developers ACE through an open source network analysis.
목차
1. Introduction
2. Related Research
3. ACE Frameworks
4. Conclusion
References
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