- 영문명
- A Modified Tessellation Method based on PN-Triangle Considering Object Silhouette and Primitive Size
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 김영식(Young sik kim)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제28권 3호, 1~10쪽, 전체 10쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2015.09.30

국문 초록
영문 초록
The high resolution mesh tessellation method using PN-triangle (Point Normal – triangle) derived from the low resolution mesh triangle is widely used because it does not require the adjacent triangle information. With this PN-triangle tessellation method, the method to further subdivide triangles close to the silhouette was also presented. However, the previous method produces the extreme case where the tessellation factor will be zero when a triangle is far away from the silhouette. In this paper, unlike the previous method, ① the modified method to smoothly increase the tessellation factor as close to the silhouette is proposed. ② Also the method to increase the tessellation factor as close the view and away to the silhouette is proposed. ③ The modified method to increase the tessellation factor as the size of primitive is also proposed. The proposed method is verified by the experimental simulation.
목차
1. 서론
2. 연구 배경
3. 제안하는 변형된 테셀레이션 기법
4. 테셀레이션 알고리즘 실험
5. 결론
참고문헌
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