- 영문명
- A Study on the Game Definition & Its Attributions
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 권용만(Yong Man Kwon)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제27권 4호, 221~227쪽, 전체 7쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2014.12.30
국문 초록
영문 초록
Game Industry which is started from "Pong" in 1972 , has grown rapidly and the emergence of gaming companies including Atari, Nintendo, Sony, Microsoft al. has led to big innovation in the gaming industry. With these changes, Many scholars and game developers continued attempts to study the definition and nature of the game. This study was to analyze the attributions from the definition which was based on the game studies in 1980s-2000s including the definition of Laws in Korea. As a result of these analysis, Seven elements - Rule, Goal, Conflict, Activity, Decision-Making, Voluntary, System- was derived from the studies in 1980s-1990s. and also, four elements - Network, Fun, Player, Art - were additionally derived from Korean game studies in 2000s. Therefore, It has been found that the changes of game attributions is progressing according to the evolution of new game platform.
목차
1. 서론
2. 게임의 정의에 관한 연구
3. 결론 및 고찰
참고문헌
해당간행물 수록 논문
참고문헌
최근 이용한 논문
교보eBook 첫 방문을 환영 합니다!
신규가입 혜택 지급이 완료 되었습니다.
바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!