- 영문명
- The Effects of Gamers’ Social Capital and Self-Efficacy on Gaming Addiction
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 이혜림(Hye Lim Lee) 정의준(Eui Jun Jeong)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제27권 4호, 229~236쪽, 전체 8쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2014.12.30
국문 초록
영문 초록
Research into gaming addiction has steadily increased over the last decade, although relatively little research has examined the relationship between gaming addiction and social capital in addition self-efficacy. This study examined the relationship between a number of underlying factors(social capital, self-efficacy, depression, users perception toward gaming, daily gaming time, and demographic variables) and gaming addiction. Following previous research, we are divided in two factors for our main study: 1) Social capital -Bonding social capital vs. Bridging social capital 2) Self-efficacy- Game self-efficacy vs. Life self-efficacy in the gaming addiction context. Data were collected over a 2 weeks period using an online sample of 789 participants range from 16 to 59 years old, and consist of 395 males and 394 females. The results of a correlation and regression analysis did demonstrate our expectation. Bonding
social capital negatively influences gaming addiction while bridging social capital positively influences gaming addiction. Furthermore, there was a significant and strong influence of game and life self-efficacy on gaming addiction. The significance of these findings for understanding the link between gaming addiction and underlying factors is discussed.
목차
1. 서론
2. 선행연구 및 가설
3. 연구 방법
4. 연구 결과
5. 결론 및 논의
ACKNOWLEDGMENTS
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