- 영문명
- A Study on the Storytelling in Realm vs. Realm Combats of MMORPG
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 류철균(Chul Gyun Lyou) 구혜인(Hye In Koo)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제27권 4호, 101~110쪽, 전체 10쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2014.12.30
국문 초록
영문 초록
The purpose of the study is to find out the differences between back story and user generated storytelling in realm vs. realm combats of MMORPG on the assumption that MMORPG's user experience design still follows the early stage of game system. MMORPG's play type has been developed from Player versus Environment(PvE) game play into Player versus Player(PvP) game play. Finally, the Player versus Player game play is converted into Realm versus Realm(RvR) game play, which is the player of the game is divided into plural preset realms for combat. Nonetheless, the current game systems of MMORPG designed user experiences and back stories based on the early stage of MMORPG. Consequently, the player could only perform fixed, divided role in game play like the player of early stage of MMORPG does. Nevertheless, the player of Realm versus Realm game play becomes 'Socialized Killer', who could perform diverse roles in integrated way based on highly skilled social skills. The Socialized Killer type of
players create various kinds of user generated stories and experience unexpectable fun in game play. MMORPG is a society that can expand human experiences by great variety of social experience. The combats in realm versus realm game play make individual play experience to social experience that many player can participate. Furthermore, the combats in realm versus realm game play could make society of the virtual game world into the society of the real world.
목차
1. 서론
2. MMORPG 게임 시스템의 사용자 경험 설계와 진영 간 전투
3. MMORPG 진영 간 전투의 사용자 플레이
4. 결 론
감사의 글
참고문헌
해당간행물 수록 논문
참고문헌
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