- 영문명
- How playing a serious game affects the player's perception of the environmental issues
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 김화민(Hwa Min Kim) 임소혜(So hye Lim)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제27권 3호, 69~76쪽, 전체 8쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2014.09.30

국문 초록
영문 초록
This study examines the general assumption that serious games can bring about positive effects for purported social changes. The interactive nature of the serious game was thought to be one of the distinctive aspects of the medium as compared with other traditional non- interactive media. To explore whether the interactivity of serious games yields different psychological influences, we conducted an experimental study with a serious game whose narrative concerns the environmental issue, EcoFriendz (N=40). The results illustrate that those who played the video game perceived themselves to be more aware of the environmental problem than those who read the same narrative in a non-interactive text format. Also the game players were more willing to carry out measures to deal with the environmental problem.
목차
1. 서론
2. 이론적 논의
3. 연구방법
4. 연구결과
5. 논의 및 결론
참고문헌
해당간행물 수록 논문
참고문헌
최근 이용한 논문
교보eBook 첫 방문을 환영 합니다!
신규가입 혜택 지급이 완료 되었습니다.
바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!
