- 영문명
- A Study on Critical Debate of Violent Games
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 이혜림(Hye Lim Lee) 정의준(Eui Jun Jeong)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제27권 3호, 181~191쪽, 전체 11쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2014.09.30

국문 초록
영문 초록
Although many theoretical and empirical studies consider violent games, general causality between violent games and aggression or violence is ambiguity. To overcome such limitations, we try to identify the focal points of violent games. This study aims to explore the critical debate about violent games from research result in terms of heading in opposite directions. Furthermore, we analyzed the discourse of the violent game based on catharsis theory and cognitive neoassociation theory. Catharsis theory predicts that 'venting' aggression through exposure to violence will reduce the risk of later aggressive behavior. On the contrary, cognitive neoassociation theory posits that aversive events produce negative affect such as aggression. Several recent studies found little evidence for a relationship between violent games and aggression or violence. Given that aggression is not negative, it is reasonable to study the potential benefits of violent games. Therefore, we suggested several ways to application the violent games based on prior literature.
목차
1. 서론
2. 폭력성 게임의 주요사건 및 인식변천과정
3. 폭력성에 근간한 상충 이론: 인지네오 연상 이론과 카타르시스 이론
4. 폭력성 게임 인식에 관한 쟁점
5. 폭력성 게임 인식과 논쟁에 기반한 함의
6. 결론
참고문헌
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