- 영문명
- Multi-Connection system for online game service permanence
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 김남훈(Nam Hoon Kim) 정형원(Hyung Won Jung) 손채봉(Chae Bong Sohn) 손광철(Kwang Chul Son)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제27권 3호, 1~9쪽, 전체 9쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2014.09.30

국문 초록
영문 초록
In everyday network changing field, permanent service is being an issue. Network disconnection phenomenon is directed to financial damage to service providers. Some companies guarantee on network maintenance, but there is a permitted limit according to their company regulations. If customers overuse the limitation, extra pay will be placed. Moreover, network disconnection affects critical in some fields with using network. Permanent service becomes indispensable in stock, finance, online game, and other fields. Additionally, it should be possible to pre-detect and block abnormal traffic area, improve network infrastructure secureness and optimization, and reduce damage recovery cost. MCS(Multi Connection System) can provide permanent service even if a connection is cut because it provides multi-connection. It can also isolate the attacker when it detects DDoS attack, so it provides smooth service. Also, the benefit from this structure is that the real server can be hidden so the service can be provided continuously. It prevents damages from network cutting, reduces management cost, maintains the best performance, and increases convenient on management and maintenance. Stable and continuous service can be provided with managing network through MCS.
목차
1. 서론
2. 관련 연구
3. 요구분석 및 설계
4. 시뮬레이션 및 검증
5. 결론
감사의 글
참고문헌
해당간행물 수록 논문
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