- 영문명
- Facial Emotion Recognition and Image Transform by the Emotion
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 황인학(In Hak Hwang) 류승택(Seung Taek Ryoo) 장재건(Jae Khun Chang)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제27권 3호, 113~118쪽, 전체 6쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2014.09.30

국문 초록
영문 초록
Recently, the field of emotional ICT which recognizes human's emotion is a rapidly growing interest. For example, various products applying emotion are being released and Softbank's robot, Pepper, is the one of those. This robot can recognize human's emotion through facial expressions and have conversations accordingly. By reading emotion through facial expressions, communication with humans become more natural. In addition, the emotional interface between machines and humans in various areas are applied to show a more intimate interface such as emotional application games that respond differently based on the emotion. In this paper, a system applying special effects on images based on recognition of six emotions from the facial expressions is proposed. A more friendly content can be produced by applying an appropriate emotional effect on the image loaded by the user with the user's facial expression. The result of this paper can be very appropriate to game scenarios and developing game program stages with the recognition of human emotion.
목차
1. 서론
2. 선행 연구
3. 제안하는 방법
4. 결과
5. 결론 및 향후연구
감사의 글
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