- 영문명
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 권정민(Jung min Kwon)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제26권 4호, 111~120쪽, 전체 10쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2013.12.30

국문 초록
영문 초록
The purpose of this research was to explore whether playing self-hygiene serious game has any effect on the
knowledge, self-efficacy, and behavior related to self-hygiene of young children. Three children, ages 5 and 6, all male, participated in this study. Three children were observed for one, two, and three weeks before game play. After this baseline period, the children were given a game titled Parasite Wars, in which the children have to kill the parasites to get healthy, to play for one week. After the initial exposure to the game, the children were observed during one week of game play for self-hygiene behavior. Also, immediately before and after the week of game-play, children were tested on knowledge and self-efficacy related to self-hygiene. Results indicate that all children improved in knowledge and self-efficacy after the gameplay. Numbers of voluntary hand-wash increased after initial exposure to the game for all three children. The numbers of verbal facilitation for hand-wash all decreased with game-play.
목차
1. 연구의 필요성
2. 연구 방법
3. 결과
4. 결 론
감사의 글
참고문헌
해당간행물 수록 논문
참고문헌
최근 이용한 논문
교보eBook 첫 방문을 환영 합니다!
신규가입 혜택 지급이 완료 되었습니다.
바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!
