- 영문명
- A Study on 3D Cartoon Animation for Production in Non-Photo Realistic Rendering Technique
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 주헌식(Heon Sik Joo)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제26권 4호, 179~185쪽, 전체 7쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2013.12.30

국문 초록
영문 초록
Computer graphics technique with which two dimensional black and white characters used to be displayed on a monitor in the early period, has now been developed to display three dimensional color images on a mobile terminal. In particular, owing to technique growth in graphics, non-photo realistic rendering technique has grown to express non-photo realistic images as well as realistic rendering. Non-photo realistic rendering technique grows to be motion graphic technique. With the growth of motion graphic technique, it can be possible to produce various expressions and effects. This study proposes a way of turning three dimensional images into two dimensional cartoon look. Two dimensional cartoon look, a type of pictorial expression appeals to emotions, and is in great demand at dvertisement, mobile and cartoon. Thus, this study not only changes three dimensional images into two dimensional cartoon look, but also numerous images can be expressible in one page by applying PIP (Picture In Picture) technique, and expressions of cartoons are to be reproduced in turning pages automatically by applying ‘page turn’ technique. Accordingly, it is believed that this content production technique can be applicable in various fields including game, advertisement, cartoons, etc.
목차
1. 서론
2. 비사실적 렌더링 기법
3. 카툰 렌더링 기법 적용
4. 3D 카툰 렌더링 제작
5. 결 론
참고문헌
해당간행물 수록 논문
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