- 영문명
- UStudio: Mobile Game Development Platform for Efficient Game Resource Management and Collaboration Support
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 한녹손(Ngoc Son Han) 김성환(Seong Whan Kim)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제13호, 123~128쪽, 전체 6쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2008.06.30

국문 초록
영문 초록
In this paper, we present a unified framework for mobile game development. To develop a new mobile game, we
need three main entities: game scenario designer (i.e. producer), game graphic designer, and game programmer.
Traditionally, there is no systematic support for inter-communication among the three entities. In our scheme, we
support co-operative development platform, and three main developers can easily show their idea and also can easily
integrate their works. For early stage of game development, we support a scenario simulation tool, where the producer can show his/her idea using the graphical clip made by graphic designer. Once the idea is setup, the
graphic designer makes the graphical contents, and delivers to programmer to integrate with mobile games. However,
mobile game usually requires efficient memory usage; the programmer should optimize the graphic content. In our
platform, we support automatic optimization toolkit and the graphic designer does not need any optimization, and
he/she can re-use the graphic content. We applied our platform to WIMAX and CDMA mobile set, and the efficiency and reusability are guaranteed by our automatic optimization.
목차
1. Introduction
2. Related works
3. Unified Game Development Platform
4. Conclusion
References
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