A STEAM Experience Activity Task: Making and Experiencing Goods for the Disabled with Physical Computing Tools and 3D Printing Technology
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- 영문명
- A STEAM Experience Activity Task: Making and Experiencing Goods for the Disabled with Physical Computing Tools and 3D Printing Technology
- 발행기관
- 한국교원대학교 뇌·AI기반교육연구소
- 저자명
- Young Chun Jung Kyung Taek Lee
- 간행물 정보
- 『Brain, Digital, & Learning』제12권 제4호, 675~692쪽, 전체 18쪽
- 주제분류
- 사회과학 > 교육학
- 파일형태
- 발행일자
- 2022.12.31
구매일시로부터 72시간 이내에 다운로드 가능합니다.
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- Comparison of Biological Concept Assessment Scores by Handwriting and Computer Writing
- Development and Application of Web-based Machine Learning Program for Automated Assessment Model Generation
- Adequacy of Inquiry Activities in Life Science Ⅱ Based on the 2015 Revised Science Curriculum
- A STEAM Experience Activity Task: Making and Experiencing Goods for the Disabled with Physical Computing Tools and 3D Printing Technology
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