- 영문명
- 발행기관
- 대한운동학회
- 저자명
- Young-Jin Kim Byoung-Kyun So Young-Vin Kim Yun-Hee Park Kyung-Sook Kim Ja-Hyeuk Koo
- 간행물 정보
- 『아시아 운동학 학술지』제27권 제1호, 18~27쪽, 전체 10쪽
- 주제분류
- 예술체육 > 체육
- 파일형태
- 발행일자
- 2025.01.31

국문 초록
OBJECTIVES This study aims to explore how Esports can serve as a form of welfare for the senior generation, focusing on its impact on their cultural, recreational, and health-related well-being.
METHODS A review of literature and case studies on Esports participation among senior citizens was conducted. Domestic and international examples were analyzed to identify potential benefits and challenges.
RESULTS Findings indicate that Esports can enhance social participation, cognitive engagement, and recreational satisfaction for seniors. The generational familiarity with digital technology supports the integration of Esports into senior welfare programs.
CONCLUSIONS Esports has the potential to become a valuable tool for improving the cultural and recreational welfare of the senior population. As seniors increasingly embrace digital lifestyles, Esports initiatives tailored to their needs could contribute to their overall well-being.
영문 초록
목차
서론
국내외 시니어 e스포츠 현황
게임 및 e스포츠의 장점
시니어 복지로서의 e스포츠
결론 및 제언
Acknowledgments
Conflicts of Interest
References
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