학술논문
How Gendered Character and Perceived Expertise Trigger the Gender Stereotype in CMC: Take the PUBG Mobile as an Example
이용수 13
- 영문명
- 발행기관
- HONG KONG ACADEMY OF SOCIAL SCIENCES
- 저자명
- Nan Jiang
- 간행물 정보
- 『Journal of Social Science Development Research』Vol.2 No.3, 11~22쪽, 전체 12쪽
- 주제분류
- 사회과학 > 사회과학일반
- 파일형태
- 발행일자
- 2024.09.30
이용가능
이용불가
- sam무제한 이용권 으로 학술논문 이용이 가능합니다.
- 이 학술논문 정보는 (주)교보문고와 각 발행기관 사이에 저작물 이용 계약이 체결된 것으로, 교보문고를 통해 제공되고 있습니다. 1:1 문의

국문 초록
To investigate the effects of gendered characters and gaming skills on sex inference and teammate choice in PUBG Mobile, a 2 (actual sex: man vs. woman) x2 (gaming skill level: high vs. low) x2 (gendered character: male character vs. female character) between-subject experiment was conducted (N = 248). As hypothesized, the choice of characters was influenced by the participants' level of gaming skills. Those with high gaming skills were more inclined to select characters of the opposite gender, while those with low gaming skills were more likely to choose characters of their own gender. In addition, the effect of gaming skill cues, such as past game records, was more significant than the effect of gendered character cues. Players with high gaming skills were perceived as males, regardless of the gender of their chosen characters, while players with low gaming skills were considered females. Thus, female players with high gaming skills preferred to select male characters to represent themselves, but they did not believe that players with good records could be females. And the consideration of “expertise” influenced the selection of teammates. Findings are discussed in light of the Social Identity model of Deindividuation Effects (SIDE) and the stereotypes-as-explanations account.
영문 초록
목차
1 Introduction
2 Research method
3 Results
4 Discussion
References
해당간행물 수록 논문
참고문헌
최근 이용한 논문
교보eBook 첫 방문을 환영 합니다!
신규가입 혜택 지급이 완료 되었습니다.
바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!
