- 영문명
- The Influence of Metaverse Gamification Teaching Methods on Learning Immersion, Educational Satisfaction and Intention to Continue Learning among International Students Majoring in Cosmetology
- 발행기관
- 한국인체미용예술학회
- 저자명
- 이성은(Seong-Eun Lee) 김정원(Jeong-Won Kim)
- 간행물 정보
- 『한국인체미용예술학회지』제25권 제3호, 21~32쪽, 전체 12쪽
- 주제분류
- 예술체육 > 예술일반
- 파일형태
- 발행일자
- 2024.09.20
국문 초록
The study aimed to assess the effectiveness of gamification teaching methods in a metaverse environment for teaching beauty terminology to international cosmetology students. 24 students from Taiwan were divided into two groups: an experimental group that received gamification-based education in the metaverse and a control group that received education through Zoom. After the program, the students' learning immersion, educational satisfaction, and intention to continue learning were evaluated. The results showed no significant difference in learning immersion between the two groups, but the experimental group had significantly higher scores in learning satisfaction and intention to continue learning. This suggests that gamification teaching methods in a metaverse environment can enhance learners' educational satisfaction and motivation to continue learning.
영문 초록
목차
Ⅰ. 서론
Ⅱ. 이론적 고찰
Ⅲ. 연구 방법
Ⅳ. 연구결과
Ⅴ. 결론
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