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학술논문

Consumer Aggression in Online Distribution of the Game; Motivation of Negative Consumer Behaviors

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영문명
Consumer Aggression in Online Distribution of the Game; Motivation of Negative Consumer Behaviors
발행기관
한국유통과학회
저자명
Eikjoe KIM Jongwoo LEE
간행물 정보
『유통과학연구(JDS)』제22권 제8호, 125~135쪽, 전체 11쪽
주제분류
경제경영 > 경제학
파일형태
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발행일자
2024.08.31
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국문 초록

Purpose: This paper aims to reveal similarities and differences in behaviors in negative consumer-brand relationships. Thus, we focused on consumer motivation which includes intensity and direction of behaviors. The motivation for negative customer behavior has been discussed in the context of brand hate, but there is only limited research that has tried to measure it using quantitative methods. We are trying to measure customers' motivation in negative consumer-brand relationships and reveal the relationship between in-field customers’ negative behaviors. Research design, data, and methodology: We adopt Reactive-Proactive aggression to measure the motivation of customers' behaviors in a negative consumer-brand relationship. Also, to reveal the relationship between in-field behavior and customer aggression, we survey Korean game communities to reactive-proactive aggression and behaviors, whether they participate, in each observed behavior during the serial negative consumer movements that occurred in the Korean game industry. As a methodology, we run multinomial logistic regression. Results: We observed 9 behaviors in this case, and we found that reactive-proactive aggression is related to participation and motivation of these behaviors. Conclusions: We suggest the potential of reactive-proactive aggression as motivation for customers' complex negative behaviors. Based on this potential, we hope reactive-proactive aggression could be used to reveal similarities and differences in behaviors in negative consumer-brand relationships.

영문 초록

목차

1. Introduction
2. Literature Review
3. Hypotheses Development
4. Methodology
5. Conclusion
6. Discussion
References

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APA

Eikjoe KIM,Jongwoo LEE. (2024).Consumer Aggression in Online Distribution of the Game; Motivation of Negative Consumer Behaviors. 유통과학연구(JDS), 22 (8), 125-135

MLA

Eikjoe KIM,Jongwoo LEE. "Consumer Aggression in Online Distribution of the Game; Motivation of Negative Consumer Behaviors." 유통과학연구(JDS), 22.8(2024): 125-135

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