- 영문명
- A Study on Digital 3D Stereoscopic Movie and Technology
- 발행기관
- 한국영화학회
- 저자명
- 박종호
- 간행물 정보
- 『영화연구』제42호, 337~375쪽, 전체 39쪽
- 주제분류
- 예술체육 > 예술일반
- 파일형태
- 발행일자
- 2009.12.31

국문 초록
영문 초록
The value of photography to mankind depends almost entirely upon the truthful records which it gives of different subjects as the eyes see them. Flat photography does not depict the subject as the eyes perceive it, but only as on eye does. with the coming of the Italian Renaissance, painters suddenly became concerned with depicting depth. Like other visual art, 3D Movie is the natural form of vision for human. Form early times people have been aware of binocular vision, that each eye sees a slightly different view of the same scene. We are in a transition time from 2D to 3D. 3D has existed for as long as the cinema itself. But all this will settle down in near future. To shoot a good 3D Movie, one must understand two 3D parameters. One is interaxial distance and the other is convergence. Interaxial distance is the distance between left and right camera lenses. By adjusting Interaxial distance, we can expand or contract the 3D volume of a shot. Convergence is amount our eye toe-in to align both images of an object; it gives us sense of our distance from an object. Although many 3D Movies have been produced, there are still problems in getting good 3D to the screen. 3D movie is the single largest driver and differential of installing a D-cinema system. 3D conversions priority for new installations: almost one half of digital screen count is 3D. 3D Live-action genres are following 3D animation's lead. Movies released in 3D generate two to three times the revenue of the same titles in 2D. We need to define what standards would be 3D stereoscopic content from Movie theater to consumer in the home. There are multiple types of distribution channels of 3D contents. 3D brings opportunities for growth and expanded revenue streams to industries other than the movie industry.
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1. 들어가는 글
2. 본론
3. 정리하는 글
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