- 영문명
- Game Planning Class as an International Cultural Content for the Education of UN SDGs
- 발행기관
- 조선대학교 국제문화연구원
- 저자명
- 김정이(Kim, Jungyi)
- 간행물 정보
- 『국제문화연구』Vol.14 No.2, 73~100쪽, 전체 28쪽
- 주제분류
- 인문학 > 기타인문학
- 파일형태
- 발행일자
- 2021.12.30
국문 초록
영문 초록
In this study, an attempt was made to plan as serious educational game as an international cultural content by adding SDGs educational content to the game planning class, which Korea has a high global status. In addition, industry-academic cooperation was formed for SDGs educational content design and practical expertise. As a result of the survey conducted after class, students showed very high learning satisfaction. The narrative responses indicated that they had a will to practice the SDGs and that they were able to awaken a sense of professional ethics through the educational effect of the game. And they had both interest and difficult in the effort to properly fuse the conflicting contents of education and fun. They also showed a very positive response to the special lecture on SDGs education content and the process of creating a plan with working-level staff. Since the results of the study were for specific class cases, it may be difficult to generalize them. Nevertheless, it is thought to have value as a material that can be used in classes for similar majors and liberal arts projects that want to complement both content and functional expertise.
목차
Ⅰ. 서론
Ⅱ. 선행연구와 연구 방법
Ⅲ. UN SDGs 교육을 위한 국제 문화콘텐츠로서의 기능성 게임 기획 수업
Ⅳ. 결과 분석
Ⅴ. 결론
해당간행물 수록 논문
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