- 영문명
- 발행기관
- 한국외국어대학교 지식출판콘텐츠원 글로벌경영연구소
- 저자명
- Brandon Walcutt Byeongchai Yang
- 간행물 정보
- 『글로벌경영연구』제23권 제2호, 165~188쪽, 전체 24쪽
- 주제분류
- 경제경영 > 경영학
- 파일형태
- 발행일자
- 2011.08.30

국문 초록
영문 초록
Employee motivation is an extremely important issue in Korea’s online game industry where the recruiting and retention of company professionals is a key to survival. This study was conducted with the specific goal of determining the primary motivational factors for Korea’s online game industry workers. Self-perceived motivational factors focus on having interesting/favorable jobs followed by additional rewards/incentives and feelings of contribution. Using a statistical framework, self-actualizing factors such as having an interesting job or feelings of contribution at work were identified as being of higher motivational worth than financial compensation in many cases. However, as workers age, the desire for job security and work/life balance does not outweigh the motivation provided by incentives and salary. This study offers valuable direction to Korean game industry HR managers and executives in designing employment, worker development and retention packages.
목차
Ⅰ. Introduction
Ⅱ. Literature Review
Ⅲ. Online Game Market in Korea
Ⅳ. Data and Method
Ⅴ. Analysis and Results of Estimations
Ⅵ. Conclusion
References
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