- 영문명
- The Effect of Augmented Reality-based Fashion Product Application on Intention to Use
- 발행기관
- 한국IT서비스학회
- 저자명
- 김혜경(Hyekyung Kim) 박지혜(Jihye Park) 김용석(Yongseok Kim) 최정일(Jeongil Choi)
- 간행물 정보
- 『한국IT서비스학회지』한국IT서비스학회지 제19권 제1호, 89~102쪽, 전체 14쪽
- 주제분류
- 경제경영 > 경영학
- 파일형태
- 발행일자
- 2020.03.30

국문 초록
영문 초록
With the technology of the 4th Industrial Revolution integrated into the industry as a whole, digital transformation (DT) is becoming an innovative and essential element of corporate survival in the fashion industry, and it is expected that the paradigm shift in shopping will become an unavoidable reality, especially based on the AR. Therefore, in this study, the characteristics of augmented reality were presented separately as perceived realism, interaction, pleasure, and usability, and the influence of augmented reality by immersion parameters on the user s satisfaction and intended to reveal the relationship between satisfaction and usage through the characteristics of augmented reality. For the purpose of this study, a structured questionnaire was conducted, and the available 209 responses were collected and used for empirical analysis. The results of the empirical analysis are as follows. First, while immersion has the greatest effect on satisfaction, the effect on use intention has a stronger effect on satisfaction than immersion. This indicates that purchase occurs when the user s immersion leads to satisfaction, and when the satisfaction falls, the intention to use is also lowered. Second, interactivity, enjoyment, and ease of use among the various characteristics of fashion applications have a positive effect on immersion. Among them, ease of use had a strong effect on immersion. In light of this, it can be seen that ease of use should be considered first when creating an application based on augmented reality in the future fashion industry. However, the perceived reality is low in the degree of immersion, and the effect on satisfaction is also lowered, so it is difficult to be connected to intention. Considering that this study was conducted through indirect experience through video viewing, this study expects the development of research through a more practical research model in the future, as the impact is considered to be a relatively low measurement.
목차
1. 서 론
2. 이론적 배경
3. 연구설계
4. 실증분석
5. 결 론
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