- 영문명
- The Meeting between Engineering Education and Humanities through a Movie
- 발행기관
- 한국공학교육학회
- 저자명
- 김중철(Joong-chul, Kim)
- 간행물 정보
- 『공학교육연구』제18권 제6호, 57~63쪽, 전체 7쪽
- 주제분류
- 공학 > 기타공학
- 파일형태
- 발행일자
- 2015.11.30

국문 초록
영문 초록
The purpose of this paper is to find a method to combine engineering education and the humanities by means of the movie genre. Although the science technology has developed and our living standard has improved, humanities has a tendency to be underestimated.
Humanities has been treated as something antiquated, uninteresting or worn-out because it has no economic value or usefulness in itself. Engineering students need flexible, analytic and critical thought as well as the qualities in constructing key questions and trying to solve themselves. Communicative and understanding abilities are also required to them. Movies as a constructive visual device show problems with the reality. Especially, the science-related movie genre offers them an opportunity to think over why humanities matters as well as what matters in human being. The movies make engineering students think, discuss and argue on the humanity.
목차
Ⅰ. 서 론
Ⅱ. 공학교육과 인문학 연계의 의미
Ⅲ. 공학교육과 인문학 연계 방안으로서 영화 활 용의 의미
Ⅳ. 영화 <이미테이션 게임>을 통해 본 공학과 인문학 연계의 실제
Ⅴ. 결 론
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