학술논문
Qualitative Study on Class on Cultural Assets using 3D Printer : Centering on Classes for Fifth and Sixth Grade Students
이용수 14
- 영문명
- 발행기관
- 한국상품학회
- 저자명
- Kim Hyo Jung
- 간행물 정보
- 『상품학연구』제35권 제2호, 69~78쪽, 전체 10쪽
- 주제분류
- 경제경영 > 경영학
- 파일형태
- 발행일자
- 2017.04.30

국문 초록
영문 초록
In education on cultural assets, it is important to develop skills to communicate cultural assets in modern view and create new culture. The search of a more interesting and exciting approach for education on cultural assets started this study. An interesting teaching tool that would suggest a direction for modern culture withing severing cultural assets fromthe modern age and bridge the past and the present was needed for the education on cultural assets. Since the cultural assets were not an interesting subject for students, this study sought a new educational approach that can view cultural assets in modern sense. To improve the curriculumof class on cultural assets, this study used 3D printer as the teaching tool capable of carry out the class on cultural assets in an interesting manner and examined the attitude students developed toward 3D printer and howtheir thoughts and attitudes toward 3D printer changed through the class on cultural assets using 3D printer as the teaching tool. The knowledge and education about and the thought and attitude toward cultural assets are important in cultural assets education, and developing the ability to create new culture is also important while communicating in modern viewpoint. This study used the 3D printer as the teaching tool to view the past in modern viewpoint and examined two problems in order to examine the role of 3D printer as a teaching tool in class on cultural assets.
The study on the thoughts and attitudes of students toward cultural assets, the class theme, and 3D printer, the teaching tool, can be interpreted differently based on various concepts and theories. This study focused on the attitude that students developed toward 3D printer and how their thoughts and attitudes changed through the class on cultural assets using 3D printer. Based on the findings, this study focused on how to draw the interest of students in education on cultural assets using various teaching tools. It is difficult to generalize the results and draw conclusion from this study due to short research period and limited subjects, and better conclusion can be reached through follow-up studies.
목차
Abstract
Ⅰ. Introduction
Ⅱ. Research System and Research Question
Ⅲ. Research Contents and Methods
Ⅳ. Class on Cultural Assets using 3D Printer
Ⅴ. Conclusion
References
해당간행물 수록 논문
참고문헌
최근 이용한 논문
교보eBook 첫 방문을 환영 합니다!
신규가입 혜택 지급이 완료 되었습니다.
바로 사용 가능한 교보e캐시 1,000원 (유효기간 7일)
지금 바로 교보eBook의 다양한 콘텐츠를 이용해 보세요!
