- 영문명
- Design of a Educational Book using a Augmented Reality technology
- 발행기관
- 한국IT마케팅학회
- 저자명
- 이지수(Ji Su Lee) 권영만(Young Man Kwon)
- 간행물 정보
- 『한국IT마케팅학회 논문집』2015 IT마케팅학회 논문집 Vol.1 No.1, 78~80쪽, 전체 3쪽
- 주제분류
- 경제경영 > 경영학
- 파일형태
- 발행일자
- 2015.11.20

국문 초록
영문 초록
The reason is that today's augmented reality can facilitate the learning process is because the educational activities are mainly practical activities involving operations on objects in a contextualized learning environment . Operating activities are causing a scene immersive learning promotes the learning experience of learners. In addition, the technical characteristics of the augmented reality scene as to take advantage of the study show the learning objects additionally has the advantage over that to facilitate understanding of the context of learning . In this paper, it induced sensory immersive augmented reality with the media , and design experience -based learning , training books by the strengthening of collaborative learning environment by direct manipulation.
목차
Abstract
I. 서론
II. 관련연구
III. 시스템 설계
IV. 결론
참고문헌
해당간행물 수록 논문
참고문헌
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