- 영문명
- Using Agents and Robotic Soccer for Undergraduate Education
- 발행기관
- 한국과학기술원 인간친화 복지 로봇 시스템 연구센터
- 저자명
- John Anderson Jacky Baltes
- 간행물 정보
- 『International Journal of Assistive Robotics and Mechatronics』International Journal of Human-friendly Welfare Robotic Systems Vol.6 No.2, 41~56쪽, 전체 16쪽
- 주제분류
- 공학 > 제어계측공학
- 파일형태
- 발행일자
- 2005.07.01

국문 초록
영문 초록
Robotic soccer is a well-known challenge problem for artificial intelligence and robotics. Two well-known annual competitions, RoboCup and FIRA allow teams to compete in a number of different leagues distinguished by robot size and hardware restrictions. We have been using RoboCup soccer as a means of teaching applied artificial intelligence to undergraduates, and have found it to be a very motivating vehicle for encouraging undergraduate exploration in this area, as well as an effective means for teaching students about artificial intelligence, real-time systems, and software engineering. It is also, however, a domain whose complexity must be carefully managed in order to allow undergraduates to participate successfully. This paper describes our strategies for using robotic soccer for undergraduate education, and in particular the agent-based approach that we employ to make the domain manageable for students at this level.
목차
Abstract
Ⅰ. INTRODUCTION
Ⅱ. OVERVIEW OF APPROACH
Ⅲ. AGENT-BASED CONTROL
Ⅳ. PATH TRACKING CONTROL
Ⅴ. OBSTACLE AVOIDANCE AND PATH PLANNING
Ⅵ. INDIVIDUAL SOCCER SKILLS
Ⅶ. PLAYING SOCCER
Ⅷ. CONCLUSION
ACKNOWLEDGEMENTS
REFERENCES
Ⅰ. INTRODUCTION
Ⅱ. OVERVIEW OF APPROACH
Ⅲ. AGENT-BASED CONTROL
Ⅳ. PATH TRACKING CONTROL
Ⅴ. OBSTACLE AVOIDANCE AND PATH PLANNING
Ⅵ. INDIVIDUAL SOCCER SKILLS
Ⅶ. PLAYING SOCCER
Ⅷ. CONCLUSION
ACKNOWLEDGEMENTS
REFERENCES
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