- 영문명
- A Study on the Convention and Typology of Room-Escape Game
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 이민희(Min Hee Lee) 한혜원(Hye Won Han)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제30권 4호, 157~163쪽, 전체 7쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2017.12.30
국문 초록
영문 초록
The purpose of this study is to classify the types of Room-Escape games based on play and to derive unique narrative conventions of Room-Escape games that appear on various platforms such as online, offline, and virtual reality. The Room-Escape game sets up the room and strengthens the magic circle, allowing the player to experience the insideness of the place. It also applies the plot of the riddle to induces players to solve puzzles and quests, as well as to infer narrative satellite events and probabilities. The Room-Escape game is a unique game genre that appears through the integration of game and narrative. It is classified into Escape-purpose-oriented type that emphasizes interaction with objects and rules, and Escape-process-oriented type which shows the enhancement of narrative features. The Room-Escape game is a game that reflects a contemporary aspect of Korean modern society desiring to escape from daily life and return at the same time.
목차
1. Introduction
2. The narrative Convention of the Room-Escape Game
3. Type of Room-Escape Game according to Play
4. Conclusion
해당간행물 수록 논문
참고문헌
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