- 영문명
- A Study of the Positioning of Digital Games Using History Source
- 발행기관
- 한국컴퓨터게임학회
- 저자명
- 이승제(Seung Je Lee) 이대영(Dae Young Lee) 정의준(Eui Jun Jeong) 전준현(Jun Hyun Jeon)
- 간행물 정보
- 『한국컴퓨터게임학회논문지』제30권 4호, 63~71쪽, 전체 9쪽
- 주제분류
- 공학 > 컴퓨터학
- 파일형태
- 발행일자
- 2017.12.30
국문 초록
영문 초록
Media contents on historical sources rising in popularity make the people have an interest in the historically themed video games. Historically themed video games are studied from practical point of view, just like edutainment, but studies as an entertainment aren t enough. Historically themed video games have lots of advantage, historical fact telling, fictitious entertainment and easy accessibility. There is a need for broad vision to merit of historically themed video games. In this study, we present new analysis tool which is consisted with three axis, time, connection and reality for historical simulation video game. Example games are investigated on entertainment, development, education side with this tool.
목차
1. Introduction
2. Theoretical background
3. Suggestion of History material game analysis tool
4. Conclusion
해당간행물 수록 논문
참고문헌
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